Loading...
Drive, Speed and Narrative in the Soundscapes of Racing Games
Collins, Karen ; Dockwray, Ruth
Collins, Karen
Dockwray, Ruth
Advisors
Editors
Other Contributors
Affiliation
EPub Date
Publication Date
2017-05-31
Submitted Date
Collections
Other Titles
Abstract
This chapter argues that racing games are situated in a space between reality and fantasy: a cinematic realism, or “cine-real". At the heart of the auditory cine-realism is a use of sound and music to both fill a gap left by the lack of sensory information presented to the player, and as part of a narrative device. The authors also argue that the narrative use of music and sound in racing games is one of the key features that distinguishes racing games from straight simulations.
Citation
Collins, K. & Dockwray, R. (2017). Drive, Speed and Narrative in the Soundscapes of Racing Games. In M. Mera, R. Sadoff, B. Winters (Eds.), The Routledge Companion to Screen Music and Sound. Abingdon, United Kingdom: Routledge.
Publisher
Routledge
Journal
Research Unit
DOI
PubMed ID
PubMed Central ID
Type
Book chapter
Language
en
Description
Series/Report no.
ISSN
EISSN
ISBN
9781138855342
