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LevelEd VR: A virtual reality level editor and workflow for virtual reality level design

Beever, Lee
Pop, Serban W.
John, Nigel W.
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2020-10-20
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Abstract
Virtual reality entertainment and serious games popularity has continued to rise but the processes for level design for VR games has not been adequately researched. Our paper contributes LevelEd VR; a generic runtime virtual reality level editor that supports the level design workflow used by developers and can potentially support user generated content. We evaluated our LevelEd VR application and compared it to an existing workflow of Unity on a desktop. Our current research indicates that users are accepting of such a system, and it has the potential to be preferred over existing workflows for VR level design. We found that the primary benefit of our system is an improved sense of scale and perspective when creating the geometry and implementing gameplay. The paper also contributes some best practices and lessons learned from creating a complex virtual reality tool, such as LevelEd VR.
Citation
Beever, L., Pop, S. W. & John, N, W. (2020, August 24-27). LevelEd VR: A virtual reality level editor and workflow for virtual reality level design (pp. 136-143). 2020 IEEE Conference on Games, Osaka, Japan. https://doi.org/10.1109/CoG47356.2020.9231769
Publisher
IEEE
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DOI
10.1109/CoG47356.2020.9231769
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Conference Contribution
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2325-4289
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https://www.ieee.org/conferences/organizers/pubs/conference-publications.html